Unity SDK doesn't work on device
I recently integrated the countly SDK in my Unity project. When I use it in editor everything is working fine.
If I try to build for an Android device, the countly_notifications.jar contained in Plugins/Android/Notifications/, tries to include a different version of a library which is already included by my ads system, resulting in a build error.
I can remove the Notifications folder entirely (I don't need notifications) but if I do so I can build the project but I get a NullPointerException in the CheckInputEvent method in Countly.cs. I'm afraid that this is caused by the removal of the Notifications folder.
Can somebody help me?